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I’m starting a new personal project. I’m hoping this will be big. It’s called “The Limitless Ether.” Like many of my projects, the title came first. This is all I can say for the moment: It will be a short story. It will be in motion. It’s definitely steampunk, and it will be a space odyssey.
I will be sketching and developing it this summer and hope to have the pitch ready by fall. No, I didn’t draw this beautiful solar system chart, but it sits on my desktop for inspiration.
I suppose I could use this blog as a blog for writing once in awhile. At this point, I have about three years of artwork which I cannot post online for various reasons. Okay, specifically, I cannot legally post any of it; a film that has yet to be released, another one which has not come out on DVD, one which is still in production and a game which may be another year before I can even say what it is. I’d like to say I have sketches to show, but I don’t. Working on high-profile projects is intense and time-consuming, and I would rather put down the pen at the end of the day and get on with my other interests.
That said, I’m itching to find the time to work on some personal projects I have kicking around in my sketchbooks and my garage. I have been writing outlines and notes for art projects which need to get done soon, for my own satisfaction. I’ll be posting and sharing some thoughts about these in the next post. Meanwhile, here’s a teaser logo for one of my ideas:
This was an intro I created for my demo reel in 2007 during a long weekend, which is why it’s a bit rough. I love doing this kind of retro ephemeral film style.
Meet Joe-Bot, my new mascot. Still working on finding a good balance of logo, text and color, so this is temporary. I like this little guy, and want to make it my new logo, and build my new website based on this kind of iconography. I’m going to build a whole story around this little robot and look forward to refining and rebranding my company.
Okay, I admit it. I’m a huge Half-Life 2 fan. I think Valve’s games are the best, most intelligent and immersive games. The worlds they create feel very real. I’m looking forward to the next chapter in the series. This is my own fan-based image, created from photos I took in one of the bleaker parts of the city. I combined them in Photoshop with various elements from screenshots, including a shot of one of my own prop guns. This character is obviously in a bad spot, with a train bearing down on him and two striders on the way. He’d better run…
Roger Ebert posted an interesting article based on a letter he received from the great editor Walter Murch. (http://blogs.suntimes.com/ebert/2011/01/post_4.html) Buried among the 500-odd comments is my two cents:
One of the main reasons I feel that mainstream movies do not need 3D goes way back to the beginnings of cinema. Eisenstein’s definition of film is “a succession of images juxtaposed so that the contrast between these images move the story forward in the mind of the audience.” This very definition, which describes film beautifully, is summed up in our naming the medium of film as “Motion Pictures.” Moving pictures, affected by the expansion and compression of time through editing. The moment we add depth into this time-based medium we’re in trouble, because we are changing depth in every cut. Notice how the most immersive 3D films were the thrill rides at Universal. No cuts, just one continuous take, and all dependant on a continual forward motion, travelling ever deeper into the scenes.
Not all films are thrill rides, yet those bean-counters who saw the box office of Avatar suddenly saw 3D as the next step in film evolution. It doesn’t help that James Cameron is blowing that horn as well, and that’s troubling. It’s like trying to convince us that picture books are cool, but pop-up books are better. I prefer my succession of pictures viewed without gadgetry.
There are things we see that are almost impossible to reproduce on canvas, or digitally. Things like the patterns behind our eyelids that propagate geometrically when you press on your eyes, or the beautiful prismatic chromatic aberrations from sunlight through your eyelashes as you hold them open ever so slightly. Here are samples from a series of images I’ve been creating called “Eyes Half Closed.” These were created in Photoshop, using photos which I took through polarized mylar sheets and glass marbles. I added things like “floaters,” trying to reproduce the loose blood cells we observe floating inside our eyes. I’ve got quite a few of these which I want to make into an interactive looping slideshow to soothing music. (click to view full size.)
I wouldn’t call myself a Star Wars fan, although I love the original three films. I also love the design of the Star wars universe, and enjoy the creative use of found objects that snuck into the prop designs in 1977. Those old photographer’s flash handles were perfect for Darth Vader’s lightsaber. Here a couple that I built using vintage flash handles as well.
Well, I started back at work on the film – back to 11-hour days – so not too much time for personal work. Here’s another sketch for the Rocket Patrol poster. I find sometimes when I slow down and get into realistic proportions and poses, it loses some of the design of the original thumbnails. I’m going to try to find a half-way between this sketch and the stylized lady of my first scribble. I also want to give her face that classic American illustration look. Not quite there yet.















