Chesterfield Slacks: From the archives

In the 90s, while I still had a foot in the door of animation, I created and pitched a few ideas for series, including this one, which my brother Gunnar and I collaborated on. Gunnar put together a great text document, which I no longer have a copy of (Gunnar? Do you still have it?) describing the series as an animated riff on Vegas in the 50s.

The concept was to have this guy, Chesterfield Slacks, battling for gigs in the swankiest clubs in Los Vegas. His rivals include Dirk HiJean, a slick Pat Boone kinda guy and the mysterious mobster known only as The Chairman, his gang members resembling the infamous Rat Pack. Then there’s Lola Getz, the queen of Bossa Nova, and whatever Lola wants…

Even though Chesterfield Slacks is a lounge singer, the idea was to never hear him sing a single note. Every time he put his mouth to the microphone, we’d cut away. It was to be an adult cartoon, with drinking and smoking. Like Mad Men, only much funnier.

The style was going to be purely late 50s and early 60s, and we planned to get in touch with Capitol Records to make a deal to include swinging ultra-lounge music which had a short revival in the 90s. Alas, when pitched to Canadian networks, it was turned down for being too “American”. Here are my early sketches trying to portray Chester. I can see why I’m not hired as a character artist very often:

chester_finalcover1999 Chesterpage1 Chesterpage2 Chesterpage3

The Batwing: Early versions

Some more Batwing designs, from when I was first exploring shapes. There were some pretty goofy-looking shapes too, but all part of the exploration process. The fundamental goal was to design an aircraft that was Batman’s first successfully working prototype, but still had to look mean and cool. VTOL (Vertical Take-Off and Landing) needed to be an essential part of the design. I added a rendered version of the final below, and you can see how it evolved from the initial designs and my final blueprints.

The modelling team really helped shape it into a credible and wicked-looking plane.

Some of the first roughs. I left out some of the odder ones.

Some of the first roughs. I left out some of the odder ones.

Greyscale roughs. The top left one is my nod to the Flying Sub form Voyage to the Bottom of the Sea. Since it's not really a submarine, that was out for sure. The bottom one is loosely based on an actual American experimental plane, the XFV-12A.

Greyscale roughs. The top left one is my nod to the Flying Sub form Voyage to the Bottom of the Sea. Since it’s not really a submarine, that was out for sure. The bottom one is loosely based on an actual American experimental plane, the XFV-12A.

Here are views of the rendered model, with the right VTOL engine intake open. Hats off to the modelling team for doing a stellar job on this.

Here are views of the rendered model, with the right VTOL engine intake open. Hats off to the modelling team for doing a stellar job on this.

Batman: Arkham Origins – New Gotham

More concepts from the game. I worked on a lot of the designs for the architecture of New Gotham. I based a most of it on Soho in New York, and Chicago’s iconic buildings. This is just a small sample of environment sketches and designs.

I had fun drawing this one - a cross section of hero buildings, designed to be modular so parts could be mixed and matched like a lego set. Took me 4 days to draw in Photoshop, and the original is 18,000 pixels across.

I had fun drawing this one – a cross section of hero buildings, designed to be modular so parts could be mixed and matched like a lego set. Took me 4 days to draw in Photoshop, and the original is 18,000 pixels across.

Here's a closer view of a section of that drawing.

Here’s a closer view of a section of that drawing.

A view from Old Gotham, without the bridge.

A view from Old Gotham, without the bridge.

NewGotham_Concept_view01 NewGotham_Concept_view02 NewGotham_streetview_concept Diamond_District_concept_rough01 NG_Diamond_paintover02 Docks_thumbs03color SolomonWayne_Concept01 Wonder_Tower_Concept03

Batman: Arkham Origins – The Batwing

Now that Batman: Arkham Origins is released, I’m pleased  to be able to show some of the things I worked on. Here are a few images of Batman’s prototype for the Batwing. There were many variations, and I loved designing it since it gave me a chance to get back into aircraft drawing. The blueprints below were drawn in Photoshop using the line and pen tools, which made for an efficient and clean look.

I’ll be posting more artwork in the next coming days – environments and props.

The final design had a meaner, blunter nose.

The final design had a meaner, blunter nose.

Batwing_Prototype_Stealth Batwing_Prototype_Attack

One of about a dozen pages of thumbnails

One of about a dozen pages of thumbnails

Batwing_Cockpit_View01

My colleague Virgil Loth modified this later and made it much cooler. You can see his designs in the art book that comes with the collector's edition of the game.

My colleague Virgil Loth modified this later and made it much cooler. You can see his designs in the art book that comes with the collector’s edition of the game.

Batwing_Pilot_Module02_color

Frame grab from a cinematic.

Frame grab from a cinematic.

My New Logo

So here it is – the logo that I started in July, and didn’t get around to doing anything about till this past weekend. In the end, it took about 16 hours total. I used a Palomino Blackwing pencil, which has now become my favorite drawing tool ever. After so many years, what a pleasure to return to pencil on paper!

The final drawing is 32″ x 15″ and is on drafting vellum. The challenge for me was going completely the opposite direction of how I like to do logos, forgoing the pure minimalist style for steel engraving and Gaslight style. The challenge now is to design business cards and stationary around this. I want to find genuine vintage paper, similar to what was used for stocks and bonds.

LogoMH_wip MeinertHansenLogo_small

A new illustration – new inspiration

I found an old sketch in one of my many unfinished Moleskin sketchbooks to use as an example for my class last friday. It turned out that I took it home on the weekend and decided to finish painting it. I’m quite happy with the results. Only one brush and never more than two layers in Photoshop. I will be doing this more often.

GearPriest_Progress

Gearpriest_Final_small

From the vaults – Me and Steely Joe

I found this Polaroid of me with the full-scale costume of Steely Joe, which I designed for ‘The Secret Adventures of Jules Verne’ back in 1998. This was at Texa FX in Montreal where all the creatures and prosthetics were made. They did incredible work for the show. I didn’t realize at the time that it was the first real steampunk television series, and it was my introduction to the genre which I love so much. What a trip it was, walking on sets and seeing life-sized versions of my designs. I had the pleasure of going through that experience on more movies later, but this was my first big production and I put my all into it.

Me_and_SteelyJoeHere are a couple screenshots of the steam-powered cowboy in action. I wonder if the series will ever be released on DVD.

SJ_shots

 

Race to Mars – Proper credit

I updated my portfolio to include a proper credit for my Race to Mars illustrations. I was contacted by the designer of the vehicles – Kurt Anthony Micheels – through Facebook, in a message dated from 2011 which I just saw now. Folks, check the tab that says “Other” in your private messaging page – tons of missed emails, not just junk.

As I was only working freelance on the show for two weeks, all my drawings went through approval from the production house in town, and subsequently I should have been more careful to find out exactly where the designs actually came from before putting them in my portfolio and calling it “Concept Art” instead of “Illustrations based on…”. I’m glad Kurt alerted me to this – no one like to see someone else’s name on their creations, and I’ve always made sure to play fair in this business.

Mirror Mirror concept sketches

Just before I worked on Batman: Arkham Origins, I very briefly worked on Tarsem’s “Mirror Mirror”.  At the time, it was still called “Untitled Snow White project”. All these sketches were a work in progress, as it was very early in the pre-production, and the director was still finishing up on Immortals. I started with Snow White’s bedroom, which was supposed to be very sparsely decorated. The fun part was coming up with a wall pattern based on the style of Kay Nielsen. There were also some sleigh designs, the village and some studies of the forest elements.

SW_room1 SW_room2 NewWallpaper_blue SW_room3 SleighStudies01 SleighStudies02 Village_Wide_View Beast_Lair_Ext DwarvesWoodsTree_Ext