First landscape paintings in oils

I took the plunge, got my hands dirty and made a few oils paintings. I think if I really take the time to practice, I’ll get the hang of it. These were done over 4 days, (there’s another one, but didn’t post it because it needs touch ups) and though I think they turned out ok, I feel like I have a lot to learn. I want to paint much larger canvases next.

Illuminae: The Illuminae Files_01 Spaceship Designs

About a year ago, I was contacted to design spaceships for a YA sci-fi novel. Naturally, I jumped at the opportunity and it was a thrill to come up with these ships. I’m pleased to say the book has been released this week and it was a blast to read! It’s the first in a trilogy, and I highly recommend it if you like a fast-paced and unique space adventure. It’s also an amazingly well-designed book, told through transcripts, archived files, text messages, blueprints… and at 600 pages, it’s a surprisingly fast read. This book is going to be a big hit. Thanks to Amie Kaufman and Jay Kristoff, the brilliant authors, and Heather Kelly, designer at Penguin Random House for this cool opportunity.

Here are my designs for the main ships that appear in the story, and in the book.

This ship is huge - 3.25km long, and 1.3km high.

This ship is huge – 3.25km long, and 1.3km high.

A LOT of desk on this ship.

A LOT of decks on this ship.

A more sleek, less military design.

A more sleek, less military design.

Copernicus-front-side

Long absence, slowly returning

It’s been a long and busy time. I’ve been teaching full-time, and also freelancing on various projects. This means that anything I do cannot be seen until the projects are complete, on DVD/broadcast and/or published. In the past year I’ve worked on a book, three feature films and two short films. Some of this stuff I can’t wait to show, as it’s been both challenging and exciting.

I’ve been looking at a lot of artist’s blogs and it occurs to me that if I want to keep this site up to date, I need to be doing personal work on top of everything else, as that can be published immediately. The good news is that I’m going to have the summer off to do just that, so stay tuned for more posts.

I look forward to more exploration and drawing.

A quick little sketch done during a break in class.

A quick little sketch done during a break in class.

My Spacesuit

Here’s something I worked on, on and off, over the past month when I had free time. I intend to do a little video shoot with it at some point. I’ve had the Russian MIG helmet for 6 years, and always intended to build a retro-looking suit to match it. The collar needs to be adjusted, because it rides too high over the shoulder straps, but otherwise, it’s quite comfortable, even with the heavy backpack.

Old vacuum cleaner, cocktail shakers, water bottles and a military backpack harness.

Old vacuum cleaner, cocktail shakers, water bottles and a military backpack harness.

Workman gloves and plumbing parts, with a BBQ thermometer and video remote buttons.

Workman gloves and plumbing parts, with a BBQ thermometer and video remote buttons.

The collar is made from a plastic bucket, and the rim for the helmet is from a drum practice pad, exactly the right size for the helmet.

The collar is made from a plastic bucket, and the rim for the helmet is from a drum practice pad, exactly the right size for the helmet.

Here I am at the office with the full suit on. As you can see, the helmet is riding a bit too high, but that's an easy fix. Can't wear the helmet sealed for too long before it fogs up, so I'm going to put a little fan in it.

Here I am at the office with the full suit on. As you can see, the helmet is riding a bit too high, but that’s an easy fix. Can’t wear the helmet sealed for too long before it fogs up, so I’m going to put a little fan in it.

The Signal

Here’s a quick render I did recently. Just playing with shapes and colours mostly. Some false colours here and cheated perspective. That desert theme seems to pop up a lot when I’m painting.

TheSignal_wip

 

Chesterfield Slacks: From the archives

In the 90s, while I still had a foot in the door of animation, I created and pitched a few ideas for series, including this one, which my brother Gunnar and I collaborated on. Gunnar put together a great text document, which I no longer have a copy of (Gunnar? Do you still have it?) describing the series as an animated riff on Vegas in the 50s.

The concept was to have this guy, Chesterfield Slacks, battling for gigs in the swankiest clubs in Los Vegas. His rivals include Dirk HiJean, a slick Pat Boone kinda guy and the mysterious mobster known only as The Chairman, his gang members resembling the infamous Rat Pack. Then there’s Lola Getz, the queen of Bossa Nova, and whatever Lola wants…

Even though Chesterfield Slacks is a lounge singer, the idea was to never hear him sing a single note. Every time he put his mouth to the microphone, we’d cut away. It was to be an adult cartoon, with drinking and smoking. Like Mad Men, only much funnier.

The style was going to be purely late 50s and early 60s, and we planned to get in touch with Capitol Records to make a deal to include swinging ultra-lounge music which had a short revival in the 90s. Alas, when pitched to Canadian networks, it was turned down for being too “American”. Here are my early sketches trying to portray Chester. I can see why I’m not hired as a character artist very often:

chester_finalcover1999 Chesterpage1 Chesterpage2 Chesterpage3

The Batwing: Early versions

Some more Batwing designs, from when I was first exploring shapes. There were some pretty goofy-looking shapes too, but all part of the exploration process. The fundamental goal was to design an aircraft that was Batman’s first successfully working prototype, but still had to look mean and cool. VTOL (Vertical Take-Off and Landing) needed to be an essential part of the design. I added a rendered version of the final below, and you can see how it evolved from the initial designs and my final blueprints.

The modelling team really helped shape it into a credible and wicked-looking plane.

Some of the first roughs. I left out some of the odder ones.

Some of the first roughs. I left out some of the odder ones.

Greyscale roughs. The top left one is my nod to the Flying Sub form Voyage to the Bottom of the Sea. Since it's not really a submarine, that was out for sure. The bottom one is loosely based on an actual American experimental plane, the XFV-12A.

Greyscale roughs. The top left one is my nod to the Flying Sub form Voyage to the Bottom of the Sea. Since it’s not really a submarine, that was out for sure. The bottom one is loosely based on an actual American experimental plane, the XFV-12A.

Here are views of the rendered model, with the right VTOL engine intake open. Hats off to the modelling team for doing a stellar job on this.

Here are views of the rendered model, with the right VTOL engine intake open. Hats off to the modelling team for doing a stellar job on this.

Batman: Arkham Origins – New Gotham

More concepts from the game. I worked on a lot of the designs for the architecture of New Gotham. I based a most of it on Soho in New York, and Chicago’s iconic buildings. This is just a small sample of environment sketches and designs.

I had fun drawing this one - a cross section of hero buildings, designed to be modular so parts could be mixed and matched like a lego set. Took me 4 days to draw in Photoshop, and the original is 18,000 pixels across.

I had fun drawing this one – a cross section of hero buildings, designed to be modular so parts could be mixed and matched like a lego set. Took me 4 days to draw in Photoshop, and the original is 18,000 pixels across.

Here's a closer view of a section of that drawing.

Here’s a closer view of a section of that drawing.

A view from Old Gotham, without the bridge.

A view from Old Gotham, without the bridge.

NewGotham_Concept_view01 NewGotham_Concept_view02 NewGotham_streetview_concept Diamond_District_concept_rough01 NG_Diamond_paintover02 Docks_thumbs03color SolomonWayne_Concept01 Wonder_Tower_Concept03